AI Insights · Timothy · January 2022
Top 5 Boxing Games on Android in Chile - Q4 2021
Discover the performance of the top 5 boxing games on the Android platform in Chile during Q4 2021, based on data from Sensor Tower.
In the fourth quarter of 2021, the top 5 boxing games on the Android platform in Chile showed varied performance in terms of weekly downloads, active users, and revenue. Let's dive into the data provided by Sensor Tower to understand how each app fared.
Level Up Runner
Published by Lion Studios, this game saw a peak in weekly downloads at the end of October with 11K. However, downloads tapered off to around 1.2K by the end of December. The weekly active users followed a similar trend, peaking at 9.5K in late October before declining to about 2K by year-end. Revenue was modest, hitting a high of approximately $9 in the week of November 22.
Punchy Race: Run & Fight Game
CASUAL AZUR GAMES saw a significant surge in downloads for this title, peaking at 11.2K in the week of December 20. Active users also increased dramatically, reaching 16.4K by the end of December. Unfortunately, no revenue data was available for this app during the quarter.
Gang Boxing Arena
Also from CASUAL AZUR GAMES, this game experienced a steady performance in weekly downloads, peaking at 2.9K in early November but dropping to 845 by the end of December. Active users followed suit, with a peak of 4.6K mid-November and a slight decline to 2.3K by the end of the year. Revenue data was not available for this app.
I, The One — Fun Fighting Game
This game, another offering from CASUAL AZUR GAMES, saw relatively stable downloads throughout the quarter, peaking at 2.7K in late September and holding steady around 1.7K by year-end. Active users remained consistent, fluctuating around the 4.5K mark. Revenue saw minor peaks, hitting $11 early in October and $3 at the end of December.
Push Battle !
Published by FTY LLC., this game had a stable download trend, peaking at 2.2K in mid-October and stabilizing around 1.2K by the end of December. Active users showed a slight decline from 4K in late September to around 2.7K at year-end. No revenue data was available for this game.
For more detailed insights and comprehensive data, visit Sensor Tower.